It is also why the DS is so capable of having N64 ports done for it (the DS isn't more powerful per se, but it does have both main system RAM and dedicated VRAM and dedicated texture RAM). That is why so many N64 games had to have the Expansion Pack, and why many N64 games have very smooth models but terrible textures and draw distance (the system was pixel-fill rate limited rather than limited by polygons, like the PSX was). But it had serious, serious problems with RAM (it had a small amount, it was slow, it was all shared and the CPU didn't have direct access to it), which were then coupled with the huge limitations that using cartridges had as far as space was concerned (textures had to be compressed and/or downgraded for them to fit, meaning they had to be uncompressed on the fly, which took up more resources and looked messy compared to the PSX and especially the Saturn). Does anyone know of a way to convert sega saturn games into playable eboots or an emulator for it I know it wasnt a popular console but there were a few good games for it.
The Saturn version of Grandia plays so much better than the PS1, plus its a Game Arts game - those all should be played on SEGA systems. Shining Force 3 all scenarios have been translated and are awesome. The CPU was crazy powerful, and so was the GPU. SpaceBooger wrote:I wish the Saturn was not so hard to emulate because there are tons of great games for it that need to be played. Sega AM2) couldn't do without absurd amounts of effort. On paper, it was by far the most powerful of the three (well, okay, maybe not, but the Saturn was absolutely god-damned insane), relatively easily capable of stuff that even the best Saturn developers (ie. The N64 is an interesting system to analyze. Wasn't that cause PSX had a disc drive? I'm fairly sure that it was a 32-bit system but it pressed power on par with the N64.